﻿using UnityEngine;
using System.Collections;
using ProtoBuf.Message;
using NetWork.Layer;

namespace UI
{

    public class UICopyRankEvent :MonoBehaviour
    {
        #region ui event
        public void OnCloseClick()
        {
            GetComponent<UICopyRank>().Close();
        }

        public void OnMaskClick()
        {
            GetComponent<UICopyRank>().Close();
        }
        #endregion

        #region network event

        public void GetRankInfo()
        {

        }

        #endregion
    }
}